Sunday, October 19, 2014

同感

事隔多年
从没想到可以找到能真正理解自己心情的人
没有经历过怎能理解

万万没想到
竟然是你啊~有缘哈哈
我们同病相怜
终于有机会说出我的感受
听的人又能明白

太感动了

然后我反思了好久
这一路来我到底是怎么过的

一句
哇好长的时间哦 你受苦了


我不禁思考如果没有这些事情
我现在过得怎么样
这是苦
还是甜





无论如何 说出口的感觉真的好好
得以被理解的心情也真的好好


我们要加油
我们要幸福
我们要睁大眼睛,看得比别人清一些

Thursday, September 18, 2014

分享

终于愿意坐下来好好写文了
现在是假期,有2个月的长假 但是必须做assignment 然后开学后交
所以这算不算假期呢?
能睡就是假期了。


至于这个Sem做了些什么

这里有一些Screen Shot




Futuristic UI 
#UI = User interface 
就是类似你在sci fi 电影里, iron man , guardian galaxy 里看到的投射画面的那种设计







第一次使用coding在短短的7星期内 从Idea发想到设计到Coding 实在赶得不得了

是非常非常赶

Submission前一晚还和计庆忻蔚赶通宵


成品是不错满意但后面的部分看得出是‘赶’出来的
没有那么仔细

有兴趣再pm我 我把成品发给你哈哈



这个学期比上个学期紧凑太多了
但我们依然生存啦:D
只能说这不是一般的压力
根本是一个pressure cooker
朋友还被搞得压力过大结果做出一些奇怪的事



每一个学期的过去

都在向自己证明

你以为不可能的事

一次又一次的成真了



不管再迷茫,继续走,就会找到自己的一片天空。





想参加一些比赛,祝我好运。















Wednesday, August 27, 2014

不语

这种莫名的情绪盘旋在各个瞬间

一个低头
一步脚印
一首歌曲
一个字眼
一个地点

多年的疑惑早就解开
彻夜的无奈也该放开

是什么让退不了却也离不开
是羁绊或是陪伴

每一次走在后头都在想
这样走了多久了
难道真要一辈子吗

然后恍然回到这个时空
看见眼前的现实

我无法说走多久但我期望有人带我走
带我离开这个轨道



过了这么久我也只能保持不语

给你

从认识到现在 你发现在我们这个圈都时时刻刻叮咛着对方
什么该做 什么不该做 什么要改

人说大学就没有真友谊了
可是你自己问心 你身边爱你的人对你做的一切

我们一直以来叮咛着你 
是因为我们明白我们走着的这条路不容易
压力大功课重就不说
这条路真正考验的是毅力
我们会跌倒我们会迷茫
所以才需要身边的人扶一把

现在你若要把我们都推开
这么崎岖的路 凭借一个人的力量 怎么可能走得下去

我们坚持因为我们懂我们不是一个人

我们不放弃是因为我们懂未来的自己会比此刻的自己更好更棒

此刻的你不是未来的你
此刻的你仍在学习让未来的你变更好


你不喜欢被人管,但是适当的提醒只是防止你走失

为了未来的自己
牵着我们的手 不要放手
我们一起走过难捱的路程

不要再说那样的气话


伤害自己,也伤害爱你的人。


答应我,不放手 好吗?


Monday, July 7, 2014

Feelings

当我觉得我已经不是我
而是某样东西或某个人的附属品

当我把话都听进去
一笑而过

我开始想 是不是我在乎别的事物大于我的感受

甚至于我避免去想自己的感受。

当我想倾诉而不知从何说起 不知什么该说什么不该说 
是自己的感觉重要还是别人的隐私重要

How do I feel ?
Have you ever thought about it ?
What it is to feel like to be in this situation ?


我还是不会说。




Tuesday, July 1, 2014

关于依赖


无声无息无形无色的依赖
却能带来那么大的影响。

Monday, June 30, 2014

Store Front Design

Hey peeps :D Gonna share about what I've done for my Principles and Practices of Interactive Media's first assignment !

So, we are required to design a store front interactive touch screen installation to show the unique identity of a brand in Sunway Pyramid. In my case, I needed to select one of the optical stores in Pyramid.

And Tada! I chose Focus Point!

After I've done my research, I think the tagline ' No Fakes, Only Originals.' in their posters is quite interesting and that is what differentiates Focus Point from other optical stores.

Again, Tada! I decided to work on the store front according to this unique identity. F.P. launched ' Go Original' campaign to educate the consumers about the advantages of buying and using original eye-­‐care products. It also educated the consumers about the harms of using counterfeits because some counterfeits are not well designed and might cause serious vision problems.Hence, the idea of comparisons of  the facts of fake and original eye-ware came to me.

I designed 3 sets of short interactive games to show the compare the fakes and originals based on durability of frames, lenses and the ability of UV protection. 

Also got to experiment with the application of different gesture commands such as tapping, dragging & spreading in it. 


Colour scheme 

Main : Red and Black ( identity colours )
Sub: Grey, Blue , Yellow ( Based on their interior design colour scheme )

Here we go >

Intro / Idle page: The cases will open randomly and user can tap on any opened case to start the whole experience.



It will proceed to the game set according to the chosen case.
( inspired by whack-a-mole / hit-a-mole game )

# Durability of lens




I didn't mention how many times the user should tap, but after 30 taps, the lens on the left will shatter into pieces.


 Then, I will reveal which side is the fake/ original. 


Brand message & brand presence


If the user chooses ' Next Mission' , it will back to the mission choosing page.

# Durability of frame








# UV protection











Counterfeits might not have the ability to protect our eyes from harmful UV rays.





The End of the Store front game !

Realised all the fakes are on the left? 
And all the brand message are presented in red & black shades? 
Contrast effect on left and right background ?

I wanna make the message clearer and easier to be delivered, more predictable because after all it is still a store front design to deliver the brand message to the user. Making the entire experience more simple,short and clear will ensure the user understand the content effectively.

fyi, these are just the interface designs. It's not coded application.

Well, that's all for PPIM :D

Feel free to comment and share your thoughts <3

And I didn't sleep at all the night before this submission HAHA
but I am satisfied with the result thou!

Nights!









Saturday, June 28, 2014

转折

刚结束了degree first year first sem 的第一阶段
上两个星期的睡眠时间实在是超越了之前foundation时期的记录
怎么说呢
因为要驾车所以为了安全起见我都会坚持睡觉

几个小时也好

但最近真的连续只睡1、2个小时
直到前天根本没睡

那种时间如流水 从天黑到天亮 从虫鸣到鸟叫 一抬头瞄向时钟
‘我的天啊 8:00am 了! ’

那种靠Pokka 咖啡 (RM1.80而已,超给力)来度过每一个晚上

那种早上去上课已经不花时间打扮,看见什么穿什么,连护肤品都懒得擦

那种各种software不听话 把自己费尽心思制作的东西毁于一行拍拍屁股要你重做的notice
'Adobe xxx has stopped working.'

那种缺水缺睡脑袋不灵活手残把一个又一个file overwrite 掉要重做

那种本来很热闹的车程到车上的两位朋友逮到机会就睡到嘴巴都合不起来

那种早餐连mamak都没时间去 只能啃朋友家的面包

那种觉得自己像神一样 在这样的限定时间能完成这样的成品




种种的感觉 让我彻底的觉得自己是个Degree student了。

被虐狂吗?



我只能说,多了黑眼圈 多了几颗痘痘

更多的是

成就感。


两个星期的Study break,
好好准备开学要交的animation 和剩余的作业
好好享受参与音乐剧的Voluntary Design Project
好好运动
好好睡觉

然后让我们再一起并肩作战。




P/s : 迟点再把作品整理上来, 晚安。





Saturday, May 10, 2014

Kick-start

We were told to have outing/ field trip/ activity on the second day of induction programme but they didn't want to reveal what are we going to do in the notice letter. Last batch went to Google Malaysia and some seniors even went to butterflies park lol ! So we're hoping to visit some creative agencies or team building activities. Guess what? Ended up with an assignment brief and grouping list  on the table.

' You will be formed into teams that will comprise of students from GD, IMD and IAD and will be tasked to build a pop-up arcade booth inspired by one of them theoretical concepts provided below:  

Chemistry :

Reversible Reactions

Atomic Structure
Endothermic/ Exothermic reactions 

Physics :

Newton Law of motion 1,2,3

Electro magnetism
Magnetism
Relative Velocity
Terminal Velocity 
... 
A sample of 170 students from Sri Emas Interational School will engage with your booths and provide feedback of the game experience. '


WAIT, WHAT?! We got the brief at 2 p.m. and the workable idea must approved by lecturers before 4:30, The booth must be ready before 2 p.m. the next day.I was teamed with Penny, Shin Yin and another interior design student. I can't remember her name, she disappeared during the discussion & working session and didn't turn up the next day. We were not too sure about what the lecturers want at first but YAY we got the green light! ONE SHOT *cry* 

Then they came over to my place to work on it. It was fun to work with them thou! Penny kept laughing at little things like mad xD In fact, all of us kept laughing while we're doing things :D 

* working * ' EH 3 SOMETHING ADY !'
* continue working * ' OMG ALMOST 5! '

oh man the class hasn't officially started yet and we only slept for one and a half hour on the first day if induction programme ?! I thought the international school is far from Sunway then I can take a nap on the bus but it's only 10 mins journey ._. ughhh

Work in progresssss


Finished up the stuffs then finally took my 'breakfast' at 1. I was FREAKING HUNGRY & TIRED. 

Ok Basically it's a maze that requires two person to play. There is a spiderman head with magnet in front front and the holder with magnet at the back. One player will stand behind the board and hold the magnet to move the character; the other one will tell the teammate which direction to move the magnet. There are three little batteries in the maze ( Why battery? watch Spirder-Man 2 then you'll know ). The little batteries are magnets as well so it can be attracted to the  they must collect all three batteries and reach the end point within 5 mins. If the spiderman's head hit the needles or cross the line more than 5 times then the game is over.

Basically it's all about trusting your teammate and giving clear instructions to your friend.



she said ' OMG I'm sweating ! Ah Left ! Right ! Up a bit !'

Connection.



Hey buddy.




Checking the position of the character after the game is over

It's blank at the back.




It's harder than you thought to secure the needles and threads !! It took us all night long to finish! We used hot glue gun to secure every needle and thread and got ourselves free blisters on fingers.  


There are only two groups managed to pass the game!

And the top scorers are total strangers! clapsss!






Shin Yin, Penny and I
 Had a great time working with them! This is the first time we worked as a team :D Definitely a great team <3


I really enjoyed the whole workshop especially when the students approached me and say ' Hey! This is a really smart idea! How did you guys come up with this? ' 'You guys did a good job ! I enjoyed it so much !' 'You guys came out with this within a day ? Wow that's impressive!' etc


Just a few simple feedback but I AM SO HAPPY AND TOUCHED ! It's really motivating to know they appreciate our hard work ! Well , it's worthy! My precious bedtime didn't wasted ;'DD Especially when I see they were so engaged in the game! Although one of the groups really kiasu and have bad attitude. The girl asked me who are the top scorers and she said she must play this and beat their record. But they didn't keep trying until the last second and RAN AWAY HALF WAY when they knew they couldn't pass it. Well, it's just a game. Why so serious?

Anyway, although I was really exhausted but I enjoyed the workshop SO MUCH <3 Definitely a great kick start of my degree life and I surprised myself by what can I do within such limited time. Hope the coming years will be as interesting as this activity ! 
Last but not least, BA (Hons) Interactive Media Design , University of Hertfordshire, The One Academy.

Here I come ! GOOOOOOOOOOOOOOOOOOOOOO !